Linuxury
July 9, 2009
5:59 PM

"1,2,3,1,2,3…"
Facing the mob and repeatedly pressing a skill button is no longer exciting.
Even the unprecedented hit title, WoW, doesn't deviate from the traditional combat system.
TERA introduces a ground-breaking innovation to the MMORPG combat system.
From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.
Also, unlike games that claim to be a MMORPG by emphasizing action-style gameplay, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience. Moreover, the foundation for the innovative combat system originates from the robust client/server technology. This breakthrough technology is one of the many revolutionary features developed by Bluehole to enhance the end-user experience.